Illhveli, Kembingur — fantasy monster illustration. Illhveli, Kembingur is a gargantuan monstrosity (Challenge Rating 12).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Illhveli, Kembingur is already filled in.
Summon art →

Illhveli, Kembingur

Gargantuan Monstrosity, chaotic evil

AC
17
HP
210
Speed
5
CR
12

A bright-red crest runs along the back of this monstrous whale._
Demon of the Deep. Belonging to a race of evil giant whales known as the illhveli, the kembingur is a terror to behold. It rapaciously hunts down ships to sink them and gorge itself on the crew, and many seagoing humanoids believe it to be some sort of demon or evil spirit.
Blood on the High Seas. The kembingur’s ability to smell blood is legendary, and the beast has been known to track bleeding targets for days without rest. A kembingur typically thrashes around in the water to founder smaller vessels it cannot easily overturn, then it focuses on mauling anyone who falls into the water. Eternally cruel, the kembingur enjoys taking small nips out of a creature to prolong its death, letting the victim slowly bleed out.


Armor Class 17 (natural armor)

Hit Points 210 (12d20+84)

Speed 5 ft., swim 60 ft.


STR
27 (+8)
DEX
12 (+1)
CON
24 (+7)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)

Saving Throws Con +11, Str +12

Skills Athletics +12, Perception +10

Damage Resistances cold

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 20

Languages understands Common but can’t speak

Challenge 12


Traits

Blood Frenzy. The kembingur has advantage on melee attack rolls against any creature that doesn't have all its hp.

Blood Scent. The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn't have all its hp.

Hold Breath. The kembingur can hold its breath for 1 hour.

Siege Monster. The kembingur deals double damage to objects and structures.

Actions

Multiattack. The kembingur makes one bite attack and one tail attack.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) piercing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.

Churn Water (Recharge 4-6). The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a DC 17 Dexterity saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much damage on a successful one. The water within 60 feet of the kembingur becomes difficult terrain for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a DC 17 Dexterity saving throw or fall overboard.

Community Images

Illhveli, Kembingur — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022