Ikuchi

Gargantuan Elemental, chaotic neutral

Armor Class 16 (natural armor)

Hit Points 116 (8d20+32)

Speed swim +50, walk +20

Challenge 8

STR
20
+5
DEX
13
+1
CON
18
+4
INT
6
-2
WIS
12
+1
CHA
8
-1

Skills perception +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Aquan

Special Abilities

Ikuchi Oil. The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil.

Water Breathing. The ikuchi can breathe only underwater.

Actions

Multiattack. The ikuchi makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Constrict. Melee Weapon Attack: +8 to hit, reach 20 ft., one Huge or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is restrained.

Crush (Recharge 4-6). Each creature grappled by the ikuchi must make a DC 16 Strength saving throw, taking 23 (4d8 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts 2 · OGL/Open