Ice Mephit
Small Elemental
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 8 (-1)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Stealth +4, Perception +2
Damage Vulnerabilities bludgeoning, fire
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Auran
Challenge 1/2
Traits
Death Burst. When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.
False Appearance. While motionless, the mephit is indistinguishable from a shard of ice.
Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
Fog (1/Day). The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
Freezing Breath (1/Day). The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.






