Hound Guardian

Medium Construct

Armor Class 15

Hit Points 32 (5d8+10)

Speed walk +50

Challenge 1

STR
16
+3
DEX
10
+0
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Skills perception +3

Damage Immunities poison; damage from nonmagical, non-adamantine weapons

Condition Immunities charmed, fatigue, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages understands the languages of its creator but can't speak

Special Abilities

Immutable Form. The guardian is immune to any effect that would alter its form.

Keen Hearing and Smell. The guardian has advantage on Perception checks that rely on hearing or smell.

Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.

Constructed Nature. Guardians dont require air, sustenance, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.

Reactions

Protective Bite. When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open