Hill Giant

huge Giant

Armor Class 12 (hide armor)

Hit Points 126

Speed walk +40

Challenge 5

STR
20
+5
DEX
10
+0
CON
24
+7
INT
4
-3
WIS
8
-1
CHA
6
-2

Saving Throws cha -2, con +7, dex +0, int -3, str +5, wis -1

Damage Vulnerabilities Giant Attributes

Damage Resistances poison,poisoned,Giant Attributes

Senses -

Languages Giant

Special Abilities

Giant Attributes. The hill giant is resistant to the stunned condition, and it is vulnerable to the prone condition.

Show of Might. The hill giant can use STR instead of CHA when making CHA (Intimidation) checks.

Actions

Multiattack. The giant makes two Spiked Tree Branch or Rotten Snack attacks.

Spiked Tree Branch. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage plus 5 (2d4) piercing damage.

Rotten Snack. _Ranged Weapon Attack:_ +8 to hit, range 60/240 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 CON save or be poisoned until the end of its next turn.

Bonus Actions

Body Bounce. The hill giant bumps its stomach, hip, shoulder, knee, or other part of its body into a creature within 10 feet of it. The target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the giant and knocked prone.

Source: Black Flag SRD · OGL/Open