Herald of Darkness — fantasy monster illustration. Herald of Darkness is a large fiend (Challenge Rating 7).

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Herald of Darkness

Large Fiend, Neutral Evil

AC
15
HP
105
Speed
30
CR
7

False


Armor Class 15 (chain shirt)

Hit Points 105 (10d10 + 50)

Speed 30 ft., fly 30 ft.


STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
15 (+2)
CHA
19 (+4)

Saving Throws Cha +7, Con +8, Str +8

Skills Stealth +5, Athletics +8, Deception +7, Perception +5

Damage Vulnerabilities False

Damage Resistances bludgeoning, cold, lightning

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 240 ft., passive Perception 15

Languages Common, Elvish, Goblin, Infernal, Sylvan

Challenge 7


Traits

Made of Shadows (Shadow Form Only). The herald of darkness has resistance to bludgeoning, piercing, and slashing damage and can enter a hostile creature's space and stop there. In addition, it can move through a space as narrow as 1 inch wide without squeezing.

Shadow's Sight. Magical darkness doesn't impede the herald's darkvision.

Actions

Multiattack. The herald of darkness makes two Embrace Darkness or Shadow Sword attacks.

Embrace Darkness (Shadow Form Only). Melee Spell Attack: +7 to hit, reach 0 ft., one creature in the herald's space. Hit: 18 (3d8 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.

Shadow Sword (Fiend Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 9 (2d8) necrotic damage.

Majesty of the Abyss (Recharge 5-6). The herald of darkness emits a sinister burst of infernal power. Each creature within 15 feet of the herald and that can see it must make a DC 15 Constitution saving throw. On a failure, a creature takes 27 (6d8) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Shape. The herald magically transforms into a Large shadow or back into its true form, which is a Fiend. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.

Community Images

Herald of Darkness — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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The Game Master's Book of Random Encounters
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