Gugalanna — fantasy monster illustration. Gugalanna is a huge celestial (Challenge Rating 21).

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Gugalanna

Huge Celestial, chaotic good

AC
18
HP
253
Speed
60
CR
21

Armor Class 18 (natural armor)

Hit Points 253 (22d12+110)

Speed 60 ft., fly 80 ft.


STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
20 (+5)
CHA
18 (+4)

Saving Throws Con +12, Dex +10, Wis +12

Skills Insight +12, Athletics +14, Intimidation +11

Damage Resistances necrotic

Damage Immunities fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses truesight 60 ft., passive Perception 15

Languages understands all but can't speak, telepathy 120 ft.

Challenge 21


Traits

Flyby. Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance. Gugalanna has advantage on saving throws against spells and other magical effects.

Magic Weapons. Gugalanna's weapon attacks are magical.

Trampling Charge. If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.

Actions

Multiattack. Gugalanna makes two attacks: one with its horns and one with its kick.

Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.

Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Legendary Actions

Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.

Kick. Gugalanna makes a kick attack.

Rearing Stomp (Costs 2 Actions). Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.

Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Community Images

Gugalanna — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022