Greyfur
Small Humanoid, Neutral
Armor Class 13
Hit Points 67 (15d6 + 15)
Speed walk +20
Challenge 3
Skills Stealth +5, Acrobatics +5
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 11
Languages Common, Lemurfolk
Special Abilities
Glide. The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.
Actions
Greyfur's Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (2d4) force damage.
Arcane Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) force damage.
Spellcasting. The greyfur casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13): At will: light, mage hand, prestidigitation 3/day each: color spray, sleep
Source: Tome of Beasts 2023 · OGL/Open