Goblin Warlock

Small Humanoid

Armor Class 15

Hit Points 21 (6d6)

Speed walk +30

Challenge 1

STR
10
+0
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
12
+1
CHA
14
+2

Skills arcana +3, stealth +4, intimidation +4

Senses darkvision 60 ft., passive Perception 11

Languages Common, Goblin

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Silver Fire. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending the ongoing damage.

Clinging Illusion. The warlock creates a magical illusion of an unmoving Medium or smaller object in a space it can see within 30 feet. The illusion can hide a smaller object in the same space. The illusion lasts 24 hours until a creature touches it or until the warlock uses Clinging Illusion again. A creature can take an action to make a DC 12 Investigation check to disbelieve the illusion. On a success the illusion appears transparent to the creature.

Reactions

Quick Switch. When the warlock is hit by an attack, it magically teleports, switching places with a goblin ally within 30 feet. The goblin ally is hit by the triggering attack and suffers its effects.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open