Goblin Musketeer
Small Humanoid
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
- STR
- 8 (-1)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Two goblin musketeers together can operate a musket. If one uses its action to assist the other gains the following additional action:
Musket. Ranged Weapon Attack: +3 to hit, range 60/180 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.






