Goblin Boss

Small Humanoid

Armor Class 16

Hit Points 24 (7d6)

Speed walk +30

Challenge 1

STR
12
+1
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
12
+1
CHA
12
+1

Skills stealth +4, intimidation +3

Senses darkvision 60 ft., passive Perception 11

Languages Common, Goblin

Actions

Multiattack. The goblin attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Command Minions. Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open