Goblin Boss
Small Humanoid
Armor Class 16
Hit Points 24 (7d6)
Speed 30 ft.
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 12 (+1)
- WIS
- 12 (+1)
- CHA
- 12 (+1)
Skills Stealth +4, Intimidation +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 1
Actions
Multiattack. The goblin attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Command Minions. Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.






