Goblin — fantasy monster illustration. Goblin is a small humanoid (Challenge Rating 1/4).

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Goblin

Small Humanoid

AC
15
HP
12
Speed
30
CR
1/4

Armor Class 15 (leather armor, shield)

Hit Points 12

Speed 30 ft.


STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)

Senses darkvision 60 ft.

Languages Common,Goblin

Challenge 1/4


Actions

Scimitar. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage.

Shortbow. _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Gang Up (1/Day). The goblin moves up to half its speed toward a creature it can see. Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar "weapons" fly at the target from all angles. Afterwards, each goblin after the first that participated in the gang up can't use Gang Up until it finishes a short or long rest.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Community Images

Goblin — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022