Giant Walking Stick
Large Beast, unaligned
Armor Class 14 (natural armor)
Hit Points 76 (9d10+27)
Speed fly +15, walk +30, climb +40
Challenge 4
Skills perception +0
Damage Resistances bludgeoning, piercing
Senses tremorsense 30', passive Perception 10
Languages —
Special Abilities
False Appearance. While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch.
Forest Camouflage. Has advantage on Dex (Stealth) checks made to hide in forested terrain.
Trampling Charge. If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action.
Actions
Multiattack. Two Spines or one Ram and one Spine.
Ram. Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage.
Spine. Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison.
Deadfall (Recharge 5-6). If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both).
Bonus Actions
Startling Display. Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks.
Source: Tome of Beasts 3 · OGL/Open