Giant Vampire Bat

Large Beast, unaligned

Armor Class 13

Hit Points 60 (8d10+16)

Speed fly +60, walk +10

Challenge 2

STR
16
+3
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Senses blindsight 60 ft., passive Perception 11

Languages -

Special Abilities

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.

Source: Creature Codex · OGL/Open