Giant Vampire Bat
Large Beast, unaligned
Armor Class 13
Hit Points 60 (8d10+16)
Speed fly +60, walk +10
Challenge 2
STR
16
+3
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2
Senses blindsight 60 ft., passive Perception 11
Languages -
Special Abilities
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.
Source: Creature Codex · OGL/Open