Giant Spider

Large Beast

Armor Class 14

Hit Points 26 (4d10+4)

Speed walk +30, climb +30

Challenge 1

STR
14
+2
DEX
16
+3
CON
12
+1
INT
2
-4
WIS
10
+0
CHA
4
-3

Skills stealth +5

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Special Abilities

Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings.

Web Sense. While touching a web, the spider knows the location of other creatures touching that web.

Web Walker. The spider ignores movement restrictions imposed by webs.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage and the target makes a DC 11 Constitution saving throw taking 9 (2d8) poison damage on a failure. If the poison damage reduces the target to 0 hit points the target is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way.

Bonus Actions

Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 20/60 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 12 Strength check, breaking the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open