Giant Snow Beetle

Large Beast, unaligned

Armor Class 12 (natural armor)

Hit Points 45 (6d10+12)

Speed walk +30

Challenge 1

STR
17
+3
DEX
10
+0
CON
14
+2
INT
1
-5
WIS
10
+0
CHA
4
-3

Skills stealth +2, athletics +5

Damage Resistances cold

Senses tremorsense 30 ft., passive Perception 10

Languages

Special Abilities

Snowball Concealment. The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.

Snowball Roll. The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.

Actions

Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.

Rotten Snowball Shove (Recharge 6). The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.

Snowball Shove. The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.

Source: Tome of Beasts 2 · OGL/Open