Giant Sloth

Large Beast, unaligned

Armor Class 15 (natural armor)

Hit Points 168 (16d10+80)

Speed walk +20, climb +20

Challenge 7

STR
19
+4
DEX
10
+0
CON
19
+4
INT
3
-4
WIS
12
+1
CHA
10
+0

Saving Throws str +7

Skills athletics +7, perception +4

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 14

Languages -

Special Abilities

Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.

Hunter's Dash (1/Day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Sloth's Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.

Source: Creature Codex · OGL/Open