Giant Shark

Huge Beast, unaligned

Armor Class 13 (natural armor)

Hit Points 126 (11d12+55)

Speed swim +50

Challenge 5

STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
-5
WIS
10
+0
CHA
5
-3

Skills perception +3

Senses blindsight 60 ft., passive Perception 13

Special Abilities

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Source: 5e Core Rules · OGL/Open