Giant Shark
Huge Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12+55)
Speed swim +50
Challenge 5
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
-5
WIS
10
+0
CHA
5
-3
Skills perception +3
Senses blindsight 60 ft., passive Perception 13
Special Abilities
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Source: 5e Core Rules · OGL/Open