Giant Seahorse
Large Beast
AC
13
HP
22
Speed
0
CR
1/2
Armor Class 13
Hit Points 22 (4d10)
Speed 0 ft., swim 40 ft.
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 4 (-3)
Senses passive Perception 11
Challenge 1/2
Traits
Water Breathing. The seahorse breathes only water.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. If the seahorse moves at least 20 feet straight towards the target before the attack the attack deals an extra 5 (2d4) bludgeoning damage and the target makes a DC 11 Strength saving throw falling prone on a failure.






