Giant Seahorse

Large Beast

Armor Class 13

Hit Points 22 (4d10)

Speed swim +40, walk +0

Challenge 1/2

STR
12
+1
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
4
-3

Senses passive Perception 11

Special Abilities

Water Breathing. The seahorse breathes only water.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. If the seahorse moves at least 20 feet straight towards the target before the attack the attack deals an extra 5 (2d4) bludgeoning damage and the target makes a DC 11 Strength saving throw falling prone on a failure.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open