Giant Sea Horse
Large Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed swim +40, walk +0
Challenge 1/2
STR
12
+1
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
5
-3
Senses passive Perception 11
Special Abilities
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Source: 5e Core Rules · OGL/Open