Giant Scorpion
Large Beast, unaligned
Armor Class 15 (natural armor)
Hit Points 52 (7d10+14)
Speed walk +40
Challenge 3
STR
15
+2
DEX
13
+1
CON
15
+2
INT
1
-5
WIS
9
-1
CHA
3
-4
Senses blindsight 60 ft., passive Perception 9
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Source: 5e Core Rules · OGL/Open