Giant Scorpion

Large Beast, unaligned

Armor Class 15 (natural armor)

Hit Points 52 (7d10+14)

Speed walk +40

Challenge 3

STR
15
+2
DEX
13
+1
CON
15
+2
INT
1
-5
WIS
9
-1
CHA
3
-4

Senses blindsight 60 ft., passive Perception 9

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Source: 5e Core Rules · OGL/Open