Giant Husk
Huge Undead, chaotic evil
Armor Class 9
Hit Points 76 (8d12+24)
Speed walk +40
Challenge 7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands all languages it knew in life but can’t speak
Special Abilities
Amorphous. As the husk.
Damage Transfer. As the husk, except the other half of the damage is split evenly between all creatures grappled by the husk.
Actions
Multiattack. The husk makes two attacks.
Smother. Melee Weapon Attack: +8 to hit, reach 5 ft., one Huge or smaller creature. Hit: The creature is grappled (escape DC 14). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 (3d6 + 4) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time.
Source: Tome of Beasts 2 · OGL/Open