Giant Goat
Large Beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10+3)
Speed 40 ft.
- STR
- 17 (+3)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Senses passive Perception 11
Challenge 1/2
Traits
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.






