Giant Earth Elemental

Large Elemental

Armor Class 17

Hit Points 157 (15d12+60)

Speed walk +30, burrow +30

Challenge 9

STR
18
+4
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
6
-2

Damage Vulnerabilities thunder

Damage Resistances damage from nonmagical weapons

Damage Immunities poison

Condition Immunities fatigue, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Terran

Special Abilities

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone without disturbing it.

Siege Monster. The elemental deals double damage to objects and structures.

Elemental Nature. An elemental doesnt require air, sustenance, or sleep.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Earths Embrace. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target.

Rock. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open