Giant Bat
Large Beast
AC
13
HP
16
Speed
10
CR
1/4
Armor Class 13
Hit Points 16 (3d10)
Speed 10 ft., fly 60 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Senses blindsight 60 ft., passive Perception 11
Challenge 1/4
Traits
Echolocation. The bat can't use blindsight while deafened.
Keen Hearing. The bat has advantage on Perception checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.






