Giant Bat

Large Beast

Armor Class 13

Hit Points 16 (3d10)

Speed fly +60, walk +10

Challenge 1/4

STR
14
+2
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
14
+2

Senses blindsight 60 ft., passive Perception 11

Special Abilities

Echolocation. The bat can't use blindsight while deafened.

Keen Hearing. The bat has advantage on Perception checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open