Giant Bat
Large Beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed fly +60, walk +10
Challenge 1/4
STR
15
+2
DEX
16
+3
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
6
-2
Senses blindsight 60 ft., passive Perception 11
Special Abilities
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Source: 5e Core Rules · OGL/Open