Giant Bat

Large Beast, unaligned

Armor Class 13

Hit Points 22 (4d10)

Speed fly +60, walk +10

Challenge 1/4

STR
15
+2
DEX
16
+3
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
6
-2

Senses blindsight 60 ft., passive Perception 11

Special Abilities

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Source: 5e Core Rules · OGL/Open