Giant Albino Bat
Huge Monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 76 (9d12+18)
Speed fly +80, walk +10
Challenge 3
Senses blindsight 60 ft., passive Perception 11
Languages Abyssal, understands Common but can't speak it
Special Abilities
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The bat makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.
Source: Creature Codex · OGL/Open