Giant Albino Bat

Huge Monstrosity, neutral evil

Armor Class 15 (natural armor)

Hit Points 76 (9d12+18)

Speed fly +80, walk +10

Challenge 3

STR
19
+4
DEX
16
+3
CON
15
+2
INT
7
-2
WIS
14
+2
CHA
6
-2

Senses blindsight 60 ft., passive Perception 11

Languages Abyssal, understands Common but can't speak it

Special Abilities

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The bat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.

Source: Creature Codex · OGL/Open