Giant Air Elemental
Huge Elemental
Armor Class 14
Hit Points 127 (15d12+30)
Speed fly +90, walk +0
Challenge 9
Damage Resistances lightning, thunder; damage from nonmagical weapons
Damage Immunities poison
Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Auran
Special Abilities
Air Form. The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing.
Elemental Nature. An elemental doesnt require air, sustenance, or sleep.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (6d6 + 4) bludgeoning damage.
Whirlwind (Recharge 5-6). The elemental takes the form of a whirlwind flies up to half of its fly speed without provoking opportunity attacks and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement that creature makes a DC 15 Strength saving throw. On a failure the creature is carried inside the elementals space until the whirlwind ends taking 3 (1d6) bludgeoning damage for each 10 feet it is carried and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open