Fungi, Duskwilt
Small Plant, lawful neutral
Armor Class 15 (natural armor)
Hit Points 97 (15d6+45)
Speed walk +30
Challenge 4
Skills perception +1
Damage Vulnerabilities radiant
Damage Resistances necrotic, poison
Condition Immunities poisoned
Senses darkvision 120', passive Perception 13
Languages understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)
Special Abilities
Light Absorption. Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.
Actions
Multiattack. Three Slam or Nether Bolt attacks.
Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.
Nether Bolt. Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.
Necrotizing Spores (3/Day). Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.
Source: Tome of Beasts 3 · OGL/Open