Fungi, Duskwilt

Small Plant, lawful neutral

Armor Class 15 (natural armor)

Hit Points 97 (15d6+45)

Speed walk +30

Challenge 4

STR
12
+1
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
14
+2

Skills perception +1

Damage Vulnerabilities radiant

Damage Resistances necrotic, poison

Condition Immunities poisoned

Senses darkvision 120', passive Perception 13

Languages understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)

Special Abilities

Light Absorption. Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.

Actions

Multiattack. Three Slam or Nether Bolt attacks.

Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.

Nether Bolt. Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.

Necrotizing Spores (3/Day). Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.

Source: Tome of Beasts 3 · OGL/Open