Frost Giant Jarl
Huge Giant
Armor Class 15
Hit Points 184 (16d12+80)
Speed walk +40
Challenge 12
Saving Throws cha +5, con +9, str +10, wis +4
Skills survival +4, athletics +10, perception +4
Damage Immunities cold
Senses passive Perception 14
Languages Common, Giant
Special Abilities
Fire Fear. When the giant takes fire damage, it is rattled until the end of its next turn.
Actions
Multiattack. The giant makes two melee weapon attacks.
Battleaxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
Bonus Actions
Grab. One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.
Stomp (1/Day). Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.
Icy Gaze. One creature the giant can see within 60 feet makes a DC 17 Constitution saving throw. On a failure, it takes 21 (6d6) cold damage, and its Speed is halved until the end of its next turn. On a success, it takes half as much damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open