Frost Giant

Huge Giant

Armor Class 15

Hit Points 138 (12d12+60)

Speed walk +40

Challenge 9

STR
22
+6
DEX
8
-1
CON
20
+5
INT
10
+0
WIS
10
+0
CHA
12
+1

Saving Throws cha +5, con +9, str +10, wis +4

Skills survival +4, athletics +10, perception +4

Damage Immunities cold

Senses passive Perception 14

Languages Common, Giant

Special Abilities

Fire Fear. When the giant takes fire damage, it is rattled until the end of its next turn.

Actions

Multiattack. The giant makes two melee weapon attacks.

Battleaxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.

Bonus Actions

Grab. One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.

Stomp (1/Day). Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open