Fleshdreg

Huge Plant, neutral good

Armor Class 15 (natural armor)

Hit Points 115 (10d12+50)

Speed walk +30

Challenge 5

STR
19
+4
DEX
6
-2
CON
20
+5
INT
13
+1
WIS
16
+3
CHA
7
-2

Saving Throws con +8

Skills nature +4, insight +6

Damage Resistances fire

Damage Immunities acid

Condition Immunities exhaustion, unconscious

Senses darkvision 60 ft., passive Perception 13

Languages Common, Deep Speech, Sylvan

Special Abilities

Regeneration. The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn.

Actions

Multiattack. The fleshdreg makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.

Rock. Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Disgorge Innards (Recharge 6). The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.

Source: Tome of Beasts 2 · OGL/Open