Fleshdreg
Huge Plant, neutral good
Armor Class 15 (natural armor)
Hit Points 115 (10d12+50)
Speed walk +30
Challenge 5
Saving Throws con +8
Skills nature +4, insight +6
Damage Resistances fire
Damage Immunities acid
Condition Immunities exhaustion, unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Common, Deep Speech, Sylvan
Special Abilities
Regeneration. The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn.
Actions
Multiattack. The fleshdreg makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.
Rock. Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
Disgorge Innards (Recharge 6). The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.
Source: Tome of Beasts 2 · OGL/Open