Fire Giant

Huge Giant

Armor Class 18

Hit Points 162 (13d12+78)

Speed walk +30

Challenge 11

STR
25
+7
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
14
+2
CHA
12
+1

Saving Throws cha +5, con +10, dex +4, str +11

Skills athletics +11, perception +6, intimidation +5

Damage Immunities fire

Senses passive Perception 16

Languages Giant

Special Abilities

Cold Weakness. When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.

Sword Sweep (1/Day, While Bloodied). The giant makes a greatsword attack against each creature within 10 feet.

Reactions

Kick. When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open