Eye Golem — fantasy monster illustration. Eye Golem is a large construct (Challenge Rating 11).

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Eye Golem

Large Construct, Unaligned

AC
20
HP
157
Speed
30
CR
11

False


Armor Class 20 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 30 ft.


STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
11 (+0)
CHA
1 (-5)

Skills Perception +8

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses truesight 120 ft., passive Perception 18

Languages understands the languages of its creator but can’t speak

Challenge 11


Traits

Blinding Demise. When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead.

Construct Nature. The golem doesn't require air, food, drink, or sleep.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Light-Infused Fists. The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage.

Gaze of Ancient Light (Recharge 5-6). The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Primal Voice of Doom. The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Eye Golem — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

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The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
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