Exploding Toad

Tiny Monstrosity, chaotic evil

Armor Class 12 (natural armor)

Hit Points 2 (1d4)

Speed swim +20, walk +20

Challenge 1/4

STR
1
-5
DEX
13
+1
CON
11
+0
INT
4
-3
WIS
8
-1
CHA
3
-4

Skills stealth +5

Damage Immunities fire

Senses darkvision 30 ft., passive Perception 9

Languages understands Goblin but can't speak

Special Abilities

Amphibious. The toad can breathe air and water.

Final Croak. When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Mad Hopping. Ranged attacks against the toad have disadvantage.

Selective Immunity. When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.

Standing Leap. The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Reactions

Death Leap. The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.

Source: Creature Codex · OGL/Open