Erina Defender
Small Humanoid, Neutral
Armor Class 15 (chain shirt)
Hit Points 44 (8d6 + 16)
Speed walk +20, burrow +20
Challenge 1
Skills Athletics +4, Perception +3
Damage Vulnerabilities False
Damage Resistances poison
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 13
Languages Common, Erina
Special Abilities
Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
Hardy. The erina has advantage on saving throws against poison.
Spines. As the erina, except the spines now deal 5 (2d4) piercing damage.
Actions
Multiattack. The erina defender makes two Shortsword or Shortbow attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Protective Interference. When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.
Source: Tome of Beasts 2023 · OGL/Open