Erina Defender

Small Humanoid, Neutral

Armor Class 15 (chain shirt)

Hit Points 44 (8d6 + 16)

Speed walk +20, burrow +20

Challenge 1

STR
11
+0
DEX
14
+2
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
11
+0

Skills Athletics +4, Perception +3

Damage Vulnerabilities False

Damage Resistances poison

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages Common, Erina

Special Abilities

Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy. The erina has advantage on saving throws against poison.

Spines. As the erina, except the spines now deal 5 (2d4) piercing damage.

Actions

Multiattack. The erina defender makes two Shortsword or Shortbow attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Protective Interference. When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.

Source: Tome of Beasts 2023 · OGL/Open