Erina Scrounger
Small Humanoid (erina), neutral
Armor Class 12 (leather armor)
Hit Points 22 (4d6+8)
Speed walk +20, burrow +20
Challenge 1/4
STR
9
-1
DEX
12
+1
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
11
+0
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Erina
Special Abilities
Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
Hardy. The erina has advantage on saving throws against poison.
Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Source: Tome of Beasts · OGL/Open