Small Humanoid (erina), neutral
Armor Class 12 (leather armor)
Hit Points 22 (4d6+8)
Speed walk +20, burrow +20
Challenge 1/4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Erina
Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
Hardy. The erina has advantage on saving throws against poison.
Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Source: Tome of Beasts · OGL/Open