Erina Defender
Small Humanoid (erina), neutral
Armor Class 15 (chain shirt)
Hit Points 44 (8d6+16)
Speed walk +20, burrow +20
Challenge 1
Skills athletics +4, perception +3
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 13
Languages Common, Erina
Special Abilities
Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
Hardy. The erina has advantage on saving throws against poison.
Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.
Actions
Multiattack. The erina defender makes two attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Protect. The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.
Source: Tome of Beasts · OGL/Open