Erina Defender

Small Humanoid (erina), neutral

Armor Class 15 (chain shirt)

Hit Points 44 (8d6+16)

Speed walk +20, burrow +20

Challenge 1

STR
11
+0
DEX
14
+2
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
11
+0

Skills athletics +4, perception +3

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 13

Languages Common, Erina

Special Abilities

Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy. The erina has advantage on saving throws against poison.

Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.

Actions

Multiattack. The erina defender makes two attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Protect. The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.

Source: Tome of Beasts · OGL/Open