Empty Cloak

Medium Construct, unaligned

Armor Class 13 (natural armor)

Hit Points 45 (10d8)

Speed fly +40, walk +0

Challenge 1/2

STR
18
+4
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
1
-5

Saving Throws con +2, dex +4

Skills stealth +4

Damage Vulnerabilities fire

Damage Resistances bludgeoning

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands Elvish and Umbral but can't speak

Special Abilities

Diligent Sentinel. Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks.

Shadow Construction. Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit.

Wrapping Embrace. Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it.

Actions

Razor Cloak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Shadow Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Shadow Snare. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12.

Source: Tome of Beasts · OGL/Open