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Emberling

Tiny fey, chaotic neutral

AC
13
HP
7
Speed
30
CR
1/4

Tiny emberling fire fey, pops when killed.


Armor Class 13 (natural armor)

Hit Points 7 (2d4 + 2)

Speed 30 ft., fly 30 ft.


STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Ignan, Sylvan

Challenge 1/4


Traits

Cinder Pop. When the emberling drops to 0 hit points, each creature within 5 feet must make a DC 11 Dexterity saving throw, taking 3 (1d6) Fire damage on a failed save, or half as much on a successful one.

Actions

Spark. Ranged Attack Roll: +4, range 30 ft. Hit: 4 (1d4 + 2) Fire damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022