Elk, Giant

huge Beast

Armor Class 14 (natural armor)

Hit Points 60

Speed walk +60

Challenge 2

STR
18
+4
DEX
16
+3
CON
14
+2
INT
6
-2
WIS
14
+2
CHA
10
+0

Saving Throws cha +0, con +2, dex +3, int -2, str +4, wis +2

Senses -

Languages Giant Elk,understands Common,Elvish,and Sylvan but can't speak them

Special Abilities

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone.

Actions

Multiattack. The elk makes one Ram attack and one Kick attack.

Ram. _Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.

Kick. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage, and the target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the elk.

Bonus Actions

Bolstering Bugle (27 HP or Higher). The elk bugles its might at its opponents, bolstering its confidence. It has advantage on the next attack roll it makes before the start of its next turn.

Source: Black Flag SRD · OGL/Open