Elk

large Beast

Armor Class 10

Hit Points 15

Speed walk +50

Challenge 1/4

STR
14
+2
DEX
10
+0
CON
12
+1
INT
2
-4
WIS
10
+0
CHA
6
-2

Saving Throws cha -2, con +1, dex +0, int -4, str +2, wis +0

Senses -

Languages -

Special Abilities

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Actions

Ram. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage.

Kick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target must succeed on a DC 12 STR save or be pushed up to 10 feet away from the elk.

Source: Black Flag SRD · OGL/Open