Elephant
Huge Beast
AC
12
HP
76
Speed
40
CR
4
Armor Class 12
Hit Points 76 (8d12+24)
Speed 40 ft.
- STR
- 22 (+6)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 4 (-3)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
Senses passive Perception 10
Challenge 4
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Bonus Actions
Trample Underfoot. The elephant makes a stomp attack against a prone creature.






