Elephant

Huge Beast

Armor Class 12

Hit Points 76 (8d12+24)

Speed walk +40

Challenge 4

STR
22
+6
DEX
8
-1
CON
16
+3
INT
4
-3
WIS
10
+0
CHA
6
-2

Senses passive Perception 10

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.

Bonus Actions

Trample Underfoot. The elephant makes a stomp attack against a prone creature.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open