Elephant
Huge Beast
Armor Class 12
Hit Points 76 (8d12+24)
Speed walk +40
Challenge 4
STR
22
+6
DEX
8
-1
CON
16
+3
INT
4
-3
WIS
10
+0
CHA
6
-2
Senses passive Perception 10
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Bonus Actions
Trample Underfoot. The elephant makes a stomp attack against a prone creature.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open