Elephant

Huge Beast, unaligned

Armor Class 12 (natural armor)

Hit Points 76 (8d12+24)

Speed walk +40

Challenge 4

STR
22
+6
DEX
9
-1
CON
17
+3
INT
3
-4
WIS
11
+0
CHA
6
-2

Senses passive Perception 10

Special Abilities

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Source: 5e Core Rules · OGL/Open