Elephant
Huge Beast, unaligned
Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.
- STR
- 22 (+6)
- DEX
- 9 (-1)
- CON
- 17 (+3)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
Senses passive Perception 10
Challenge 4
Traits
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.






