Elemental, Rockslide

Large Elemental, neutral

Armor Class 14 (natural armor)

Hit Points 147 (14d10+70)

Speed walk +40

Challenge 8

STR
22
+6
DEX
8
-1
CON
20
+5
INT
5
-3
WIS
10
+0
CHA
5
-3

Skills perception +0

Damage Resistances nonmagic B/P/S attacks

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60', tremorsense 30', passive Perception 10

Languages Terran

Special Abilities

Charge. If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.

Elemental Nature. Doesn't require air food drink or sleep.

Stone Camouflage. Advantage on Dex (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. Three Slams or two Skipping Stones.

Slam. Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.

Skipping Stone. Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.

Bonus Actions

Nimble Separation. Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn.

Source: Tome of Beasts 3 · OGL/Open