Efreeti Noble
Large Elemental
Armor Class 17
Hit Points 344 (30d10+180)
Speed fly +60, walk +40
Challenge 11
Saving Throws cha +7, dex +8, int +6, wis +7
Skills athletics +10, perception +7, intimidation +7
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 17
Languages Ignan
Special Abilities
Innate Spellcasting. The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)
Actions
Multiattack. The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.
Brass Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.
Kick. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage and the target is pushed 10 feet away from the efreet.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.
Bonus Actions
Fiery Wall (1/Day). An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open