Dust Goblin
Small Humanoid, Neutral Evil
False
Armor Class 14 (leather armor)
Hit Points 16 (3d6 + 6)
Speed 30 ft.
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 8 (-1)
- CHA
- 8 (-1)
Skills Stealth +7
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4
Traits
Twisted. When the dust goblin attacks a creature from hiding, the target must succeed on a DC 10 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.






