Dust Mephit

small Elemental

Armor Class 12

Hit Points 27

Speed fly +30, walk +30, hover true

Challenge 1/2

STR
4
-3
DEX
14
+2
CON
10
+0
INT
6
-2
WIS
12
+1
CHA
10
+0

Saving Throws cha +0, con +0, dex +2, int -2, str -3, wis +1

Damage Vulnerabilities fire,thunder

Damage Immunities lightning,poison,poisoned,prone

Senses darkvision 60 ft.

Languages Auran,Terran

Special Abilities

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

False Appearance. While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.

Actions

Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.

Dust Blast. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.

Blinding Breath (Recharge 6). The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Sandman's Call (1/Day). The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.

Source: Black Flag SRD · OGL/Open