Dust Mephit — fantasy monster illustration. Dust Mephit is a small elemental (Challenge Rating 1/2).

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Dust Mephit

Small Elemental

AC
12
HP
27
Speed
30
CR
1/2

Armor Class 12

Hit Points 27

Speed 30 ft., fly 30 ft. (hover)


STR
4 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)

Damage Vulnerabilities fire,thunder

Damage Immunities lightning,poison,poisoned,prone

Senses darkvision 60 ft.

Languages Auran,Terran

Challenge 1/2


Traits

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

False Appearance. While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.

Actions

Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.

Dust Blast. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.

Blinding Breath (Recharge 6). The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Sandman's Call (1/Day). The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.

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FTTHelper · auto-generated · monster · monster

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The Game Master's Book of Random Encounters
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