Dust Mephit
Small Elemental
Armor Class 12
Hit Points 27
Speed 30 ft., fly 30 ft. (hover)
- STR
- 4 (-3)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 6 (-2)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Damage Vulnerabilities fire,thunder
Damage Immunities lightning,poison,poisoned,prone
Senses darkvision 60 ft.
Languages Auran,Terran
Challenge 1/2
Traits
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
False Appearance. While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.
Actions
Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.
Dust Blast. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.
Blinding Breath (Recharge 6). The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Sandman's Call (1/Day). The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.






