Dust Mephit

Small Elemental

Armor Class 12

Hit Points 17 (5d6)

Speed fly +30, walk +30

Challenge 1/2

STR
6
-2
DEX
14
+2
CON
10
+0
INT
8
-1
WIS
10
+0
CHA
10
+0

Skills stealth +4, perception +2

Damage Vulnerabilities fire

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Auran, Terran

Special Abilities

Death Burst. When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.

False Appearance. While motionless, the mephit is indistinguishable from a pile of dirt.

Elemental Nature. A mephit doesnt require air, sustenance, or sleep.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (1/Day). The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

Sleep Sand (1/Day). The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open