Dust Goblin
Small Humanoid (goblinoid), neutral evil
Armor Class 14 (leather armor)
Hit Points 5 (1d6+2)
Speed walk +40
Challenge 1/4
STR
8
-1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
8
-1
CHA
8
-1
Skills stealth +7
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Special Abilities
Twisted. When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Source: Tome of Beasts · OGL/Open