Dust Goblin

Small Humanoid (goblinoid), neutral evil

Armor Class 14 (leather armor)

Hit Points 5 (1d6+2)

Speed walk +40

Challenge 1/4

STR
8
-1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
8
-1
CHA
8
-1

Skills stealth +7

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Special Abilities

Twisted. When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Source: Tome of Beasts · OGL/Open